CORE
CORE was a group project completed by Myself, Miles Carr, Filip Krawcyzk, Amber Rothwell & Daniel Jolley. The aim for this game was to create a Portal like puzzle game with gravity as its main theme. For this I researched and created a gravity glove system that would be key for the player to interact with our world.
​
Duration: 6 weeks
Software: Unreal Engine 5
Role: Mechanic / Blueprinter - This role saw me addressing every single blueprint in this four level game ensuring playability and keeping the direction of our game on path.
Reflection: This project single handily taught me most if not all of the information regarding blueprints that I carry with me today. I was in charge of keeping files handled and up to date as well as addressing any and all the issues of the Level designers when it came to mechanics. By this I was also very closely linked with said Level designers as we went back and forth discussing the implementation of mechanics and how it would effect the systems in place as well as the levels themselves.