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Marching In The Dark

Marching In The Dark was a four week project in which I generated my game from the idea of a camera system based game - where the character can ONLY see through said cameras. 

Duration: 4 weeks

Role: Level / Mechanic / User Interface Design

Software: Unreal Engine 5

Reflection: This project became the combination of various puzzles and the use of camera like CCTV systems to navigate through the broken down ship - this setting suits as the player is a engineer stuck into of a mech suit with no visor (hence using the outside cameras to guide them). One thing that I would like to revisit is the way the cameras are - by this I mean that I would alter the vision of each camera as to add to the broken level theme and to the puzzle like nature of the game.

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